FOOTBALL GAMEPLAY RULES

COMPETE4EVER FOOTBALL GAMEPLAY RULES:

Rules are subject to change at any time.

SPORTSMANSHIP FIRST: Friendly trash talk is expected in any kind of competition, but abusive language and poor sportsmanship will not be tolerated at COMPETE4EVER. Doing so could lead to your removal from the C4 competitions and community. If you have beef with an opponent, be tactful with your accusations, and take it up with a commissioner if necessary. Please don’t berate one another publicly; -think if you would say this to a person’s face offline! IN LEAGUE PLAY, FIRST TIME MAJOR VIOLATORS OF THIS RULE WILL AUTOMATICALLY FORFEIT/RECEIVE A LOSS FOR THE GAME IN QUESTION, AND BE ADDED TO A PROBATIONARY SUB-GROUP WHICH WILL PLACED AFTER ALL OTHER SUBGROUPS IN THE DRAFT ORDER FOR THAT LEAGUE’S NEXT SEASON; FOR RANDOM DRAFTS, THOSE VIOLATORS WILL BE ASSIGNED THE LOWEST OVERALL RATED TEAMS RANGING FROM LEAST WORST TO WORST DEPENDING ON SUBGROUP SIZE. FOR MUT, THOSE VIOLATORS WILL BE ASSIGNED THE STRONGEST SCHEDULE RANGING FROM LEAST STRONG TO STRONGEST DEPENDING ON SUBGROUP SIZE. SECOND TIME MAJOR VIOLATORS OF THIS RULE WILL BE DEMOTED OR REMOVED FROM THE LEAGUE WHERE THE VIOLATIONS TOOK PLACE.

GAME SETTINGS:

EFFECTIVE IMMEDIATELY, ON 7/6/15, PLAYERS MUST DISCONNECT AND/OR DISABLE ANY HEADSETS, OR ANY OTHER MICROPHONE DEVICES CONNECTED TO THEIR CONSOLES DURING GAMEPLAY. THIS IS MEANT TO PREVENT UNWANTED VOICES AND NOISE FROM COMING THROUGH THEIR OPPONENTS TELEVISIONS. ANY PLAYERS THAT VIOLATE THIS RULE RISKS IMMEDIATE DISQUALIFICATION AND OTHER PENALTIES.

ROSTERS: The latest updated rosters are required for online play. These rosters must be used for all games in play-now leagues.

*STANDARD PLAY SETTINGS*

STADIUM: Neutral Stadium = Any stadium that is not the home stadium of either competing team

EVEN TEAMS: Off

QUARTER LENGTH: 5 Minutes

SKILL LEVEL: All-Madden / Heisman

GAME STYLE: Competitive

WEATHER: Clear

INJURIES: Off

FATIGUE / WEAR & TEAR: On

PLAY CLOCK: On

ACCELERATED CLOCK: Off

OFFENSE AND DEFENSE CAMERA SETTINGS: Standard

GAME SPEED: Normal

AUTO STRAFE: Optional

HEAT SEEKER: Optional

BALL HAWK: Optional

SWITCH ASSIST: Optional

AUTO PLAY FLIP: Off

SLIDERS: Default (Leave them alone!)

PLAYBOOKS: Players may choose to play with any standard team-specific, generic, or Coaching Legends offensive and defensive playbooks. Because setting audibles causes standard playbooks to convert over to custom playbooks, players must tell each other what base offensive and defensive playbooks they are using before their game begins. Once that confirmation has been done, both owners can advance to start the game. Owners will also be penalized if they lie about which base playbooks they’re using. If a player suspects that their opponent is using formations/plays that aren’t in the playbooks their opponent declared, they must submit visual evidence via a formal complaint, and state which
formations they thought were illegally brought into their opponent’s base playbooks. Violators will be banned for the remainder of the current season in question and for the entirety of the following season it also. NOTE: For Madden 16, and until further notice, these playbook rules apply only for Madden conventional play, and not for Madden Ultimate Team play.

The following link can be used as base playbook references:

MADDEN PLAYBOOK IMAGES (Credit To Madden-School):
www.madden-school.com/playbooks

CFB PLAYBOOK IMAGES (Credit To CollegeFootball.gg):
www.collegefootball.gg/playbooks

UNIFORMS: The Player playing as the home team must choose their uniform combination first, and have their team wear a uniform combination that is darker or contrasting in color scheme in comparison to the away team’s uniform combination. The player playing as the away team must choose their uniform combination after the player playing as the home team, and have their team wear a uniform
combination that is lighter or contrasting in color scheme in comparison to the home team’s uniform combination.

SUBSTITUTION/DEPTH CHARTS:

If a Player chooses to edit their WR, TE, DE, ROLB, MLB, LOLB, CB, SS, or FS Depth Chart, they must adhere to the restrictions listed in the table below. For example, only players whose primary position is

WR or TE may be added to a Player’s WR Depth Chart. Players will not be required to edit their team’s Default Depth Chart in order to comply with these restrictions.

Depth Chart = Primary Position

WR = WR or TE only

TE = TE, FB, RT, or LT only

DE = DE, DT, ROLB, MLB, or LOLB only

ROLB, MLB, LOLB = ROLB, MLB, LOLB, or DE only

CB, SS, FS = CB, SS, or FS only

If a Player chooses to substitute players, only position for position substitutions will be allowed with a few exceptions listed in the table below. For example, only players whose primary position is WR or TE may be substituted for a WR. Despite these substitution limitations, Players will be allowed to use all packages available to them in the Package feature and there are no limitations on Special Teams substitutions.

Substituted Position = Primary Position

WR = WR or TE only

TE = TE, FB, RT, or LT only

RT, RG, C, LG, LT = RT, RG, C, LG, or LT only

RE, LE = RE, DT, LE, ROLB, MLB, or LOLB only

DT = RE, DT, or LE only

ROLB, MLB, LOLB = RE, LE, ROLB, MLB, or LOLB only

CB, SS, FS = CB, SS, or FS only

Players will be allowed to use all packages available to them in the Package feature and there are no limitations on Special Teams substitutions.

GAME PLAY:

CHEW CLOCK: The use of the Chew Clock feature is optional for competitors; just as any other in-game clock management/tempo feature available in the play call screen.

QUITTING GAMES IS NOT PERMITTED. ALL GAMES ARE TO BE PLAYED TO COMPLETION. Forfeiting, “tanking” or any other form of “fixing” the outcome of a game is strictly prohibited. QUITTING OR INTENTIONALLY DISCONNECTING FROM A GAME, WITHOUT NOTICE, THAT RESULTS IN THE FINAL SCORE

NOT BEING AVAILABLE FOR STAT RECORDING IS PROHIBITED.IN LEAGUEPLAY, FIRST TIME VIOLATORS OF THIS RULE WILL AUTOMATICALLY FORFEIT/RECEIVE A LOSS FOR THE GAME IN QUESTION, AND BE ADDED TO A PROBATIONARY SUB-GROUP WHICH WILL PLACED AFTER ALL OTHER SUBGROUPS IN THE DRAFT ORDER FOR THAT LEAGUE’S NEXT SEASON; FOR RANDOM DRAFTS, THOSE VIOLATORS WILL BE ASSIGNED THE LOWEST OVERALL RATED TEAMS RANGING FROM LEAST WORST TO WORST DEPENDING ON SUBGROUP SIZE. FOR MUT, THOSE VIOLATORS WILL BE ASSIGNED THE STRONGEST SCHEDULE RANGING FROM LEAST STRONG TO STRONGEST DEPENDING ON SUBGROUP SIZE. SECOND TIME VIOLATORS OF THIS RULE WILL BE DEMOTED OR REMOVED FROM THE LEAGUE WHERE THE VIOLATIONS TOOK PLACE.

No Lagging.

MANUAL PUNT/FG/XP BLOCKING CAN ONLY BE DONE USING THE IN-GAME PUNT/FG/XP BLOCKING FEATURE WHILE CONTROLLING ONE OF THE PLAYERS, INDICATED BY ICONS, THAT ARE DESIGNATED TO BLOCK THE PUNT/FG/XP. On punt returns, the return team may drop an additional player back to block for the punt returner, but if it results in a blocked punt, it will be considered a violation; do this at your own risk.

KICK ARC: The use of the Kick Arc feature is optional for competitors.

Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the second half.

SQUIB KICKS CANNOT BE RECOVERED BY THE KICKING TEAM UNLESS THE RECEIVING TEAM FUMBLES THE BALL. A SQUIB KICKED BALL BOUNCING OFF A RECEIVING TEAM PLAYER DOESN’T COUNT AS A FUMBLE. THE RECEIVING TEAM MUST TRY TO FIELD THE BALL; ANY ATTEMPT BY THE RECEIVING TEAM TO MANIPULATE A RECOVERY FOR THE KICKING TEAM WILL NULLIFY ANY PENALTIES THE KICKING TEAM MAY HAVE HAD ENFORCED ON THEM IN THAT INSTANCE.

First time violators of these rules that recover the ball will automatically forfeit/receive a loss for the game in question. In leagueplay, second time violators of this rule will be demoted or removed from the league where the violations took place.

ANY ACTION BY A PLAYER ON OFFENSE TO GET OUT OF A FIELD GOAL/EXTRA POINT ICE/FREEZE THE KICKER OR HIGH PRESSURE SITUATION KICK CAMERA VIEW/IN GAME MECHANIC MUST BE FOLLOWED IMMEDIATELY WITH RUNNING A CONVENTIONAL OFFENSIVE PLAY, OR ANY OTHER OFFENSIVE SPECIAL TEAMS PLAY, EXCLUDING FIELD GOALS/EXTRA POINTS OR FAKE FIELD GOALS/EXTRA POINTS.

First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss. Freezing a kicker through conventional means, is permitted though.

Any glitches that are identified and banned by the Madden Challenge, major tournaments, and any other competitive venue are considered banned in C4 competitions too.

Use of Player Lock feature to enable a CPU controlled Quarterback (“Robo-QB”) is banned from all C4 competitions.

WR Double Pass glitch is banned from all C4 competitions.

The HB Pass play is also banned from all C4 competitions.

OFFSIDES GLITCH IS BANNED. There is a way to get your opponent to go offsides every time when using a certain glitch from the shotgun trio formation. There may be other formations that have an offsides glitch as well. The bottom line is, don’t use any offsides glitch or you will face removal.

OFFSIDES PENALTIES CAUSED BY A CPU CONTROLLED DEFENSIVE PLAYER NOT GETTING PAST THE OFFENSE AND LINE OF SCRIMMAGE BEFORE THE BALL IS SNAPPED WHEN THE OFFENSE IS USING NO-HUDDLE:

1: If the offense is using no-huddle, and the cpu controlled defense players must run past the offense in order to get past the line of scrimmage and onsides after a play, the offense must wait for the cpu controlled defense players to pass them and the line of scrimmage before snapping the ball for the next play.

2: If the offense does not comply, and causes an offsides penalty in this situation, the defense must decide on whether to accept the penalty, or the result of the free play.

3: The defense cannot intentionally slow down with user controlled defense players to cause an offsides penalty.

4: During regulation time, this rule is not applicable when the offense has no timeouts remaining after the two minute warnings in the second and fourth quarters.

5: This rule is in effect for the entirety of all overtime periods.

The HB Direct Snap play is banned from being used. As many of you know, with a couple of adjustments, this play becomes a glitch snap to any WR you choose. Don’t use the play, even if you are going to snap the ball to your running back.

Players may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt offensive formations.

Any run play, out of any offensive formation, that results in the defense being unresponsive to the ball carrier, being unable to assign commitments to ball carriers on option plays/designed QB runs, or over committing erroneously away from the point of attack, due to a glitch/game defect is not allowed. This includes QB Wrap plays in any formation.

Flipping formations/plays, motioning players, and quick-hiking in order to manipulate the defense into leaving an offensive player completely uncovered is prohibited.

Teams on offense must huddle after an incomplete pass. The offensive team cannot run a play without huddling immediately after an incomplete pass. Having the offense Trigger a no-huddle and running a play immediately after an incomplete pass is prohibited.

DISCONNECTIONS:

If there’s a disconnection during a C4 competition game, you and your opponent will try to continue the game from the point of disconnection. If the two of you can agree to what score, quarter, time, and field position the game needs to be continued from; please continue the game from that point. IF THE TEAMS CAN NOT AGREE, A Commissioner WILL SET THE TERMS. IN THE CASE OF A Commissioner BEING INVOLVED, ANOTHER Commissioner WILL SET THE TERMS. IN CASE OF A BLOWOUT THE LOSING TEAM HAS THE OPTION TO CONTINUE OR NOT. Commissioner RESERVES THE RIGHT TO DECLARE A WINNER OF A CLEAR BLOWOUT.

For verification purposes, if the person can have someone verify that they are still in the game and have someone backup their story that would be extremely beneficial. Commissioner reserves the right to declare a winner in the event of any multiple disconnect situation, or any situation where the same owner has repeated disconnects with different opponents. All disconnects must be completed within 24 hours from point of disconnect. It would be best to complete game immediately.

DISPUTES:

If you believe your opponent has done something wrong, please file a complaint immediately.

Filing a false complaint will put you at risk for removal from the Compete4ever leagues and community.

Submit any league play complaints at www.compete4ever.com/leagues/complaints

Once we receive this information, you should expect an answer as soon as possible within 24 hours.

Rules are subject to change at any time.

Post to Twitter