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Old 09-06-2012, 10:18 AM   #1
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1.1 Competitor Responsibilities

Competitors will be allowed a brief warm-up period to get comfortable with their station set up and a reasonable amount of time to configure audibles (managed by the tournament organizer). Afterwards, it will be expected that Competitors will be ready to begin match play at the scheduled times. If a bug or other unexpected incident occurs in the game, both Competitors are responsible for alerting a tournament administrator to the incident.

1.2 Intentional Disconnects

If a Competitor intentionally disconnects from the game and is not able to reconnect to the game, then a loss will be given to the Competitor. It is at the sole discretion of the tournament administrator as to what constitutes an intentional disconnect.

1.3 Unintentional Disconnects

If a Competitor unintentionally disconnects from the game and is not able to reconnect to the game, then tournament officials will determine if the game state can be restored to a similar point. If the game cannot be restored, then the tournament administrator will use their judgement on how to restart the game.

1.3a Example: A Competitor unintentionally disconnects at the 2:20 mark of the 3rd quarter with possession of the ball on the 50-yard line. The score of the game was 20-14. A tournament administrator instructs the game to resume in the 1st quarter with the implied score to be 20-14 and the implied quarter to be the 3rd. The clock will be run down to 2:20 with possession established as close to possible around the 50-yard line. The competitors will play until halftime to determine the winner.

1.4 Requested Game Stoppage

At any time during a live match, the tournament organizer may ask a Competitor to pause their game for any reason. Competitors are expected to follow this guidance promptly and within reason.

1.5 Settings Check Grace Period

Competitors have until the start of the 2nd quarter to report any settings that were configured incorrectly to their expectations. In a situation where a Competitor’s setting(s) was configured incorrectly, tournament officials will suspend the match, correct the setting(s), and then resume the game from the last game state.

1.6 Provided Equipment and Accessories (Live Competition only)

The tournament operators will provide the following equipment at the Competition to facilitate the tournament:

1.6.1 Venue

1.6.2 Tables and Chairs

1.6.3 Consoles

1.6.4 TV Monitors

1.6.5 Installed copies of Madden NFL 18

1.7 Competitor-Owned Equipment

Competitors are allowed to bring their own controllers to be used during the Competition. All controllers may be reviewed by request of the tournament organizer prior to use in competition.

1.8 Personal Communication Devices

Use of personal devices (such as smartphones, tablets, or other smart devices) with the ability to facilitate communication to another person (other than a tournament administrator or emergency staff) may be restricted for a Competitor while they are actively engaged in a game. Tournament organizers will provide a safe storage area for all personal items when such a request is made.

1.9 Mercy Rules

If the following conditions are met during group play, the tournament operator will award a game victory to the Competitor with the score advantage in the interest of continuing the tournament in a timely manner. During a single
elimination stage, mercy rules will be enforced at the discretion of the tournament administration team with the same conditional considerations. A game will not be ended early during the group stage of the competition.

1.9.1 A Competitor has a 32 or greater point lead at the end of the first half.

1.9.2 A Competitor has a 25 or greater point lead AND the losing Competitor has had at least one opportunity to possess the ball in the second half.

1.9.3 A Competitor has a 24-point lead with possession of the ball AND the losing Competitor has had at least one opportunity to possess the ball in the second half.

1.10 Maximum Point Differential

The maximum point differential that is allowed to be reported as a score in a group stage between two Competitors is 24 points (example: 24-0; 31-7; 66-42).


The game mode used will be Regular H2H. Any team is allowed to be used.

2.1 Quarter Length: 4 minutes

2.2 Event type: Superbowl

2.3 Even teams: Off

2.4 Play Clock: 40 seconds (set by default)

2.5 Skill Level: All-Pro

2.6 Weather: Clear

2.7 Injuries: Off

2.8 Fatigue: On (Dictated by Game Mode)

2.9 Accelerated Clock: Off

2.10 Game Speed: Normal

2.11 Sliders: Default *with the following exceptions

*OFFENSIVE PASS INTERFERENCE: Off (sliders set to zero)

*DEFENSIVE PASS INTERFERENCE: Off (sliders set to zero)


Competitors can adjust the following settings provide that there are no bugs or game imbalances caused within the competition mode.

3.1 Auto Sprint: Default On

3.2 Auto Strafe: Default On

3.3 Heat Seeker: Default On

3.4 Ball Hawk: Default On

3.5 Switch Assist: Default Off

3.6 Auto Play Flip: Off

3.7 Camera Setting: Default Standard


4.1 Onside Kicks

Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2

4.2 Excessive Offsides Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.

4.3 Improper Audibles Participants may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations. In game trick plays are allowed.

First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss. Freezing a kicker through conventional means, is permitted though.


5.1 Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations.

5.1a Any offsides glitch

5.1b Audibles that cause an unresponsive defense

5.1c Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.

5.2 Procedure After a Glitch Penalty:

In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.

5.2a If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).

5.2b If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).


6.1.1 Competitors must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators, members of the press, tournament administrators, and to other Competitors. These requirements apply both offline and online, including with respect to social media conduct and activity on live streams. All Competitors are expected to adhere to the standards of sportsmanship and the EA Rules of Conduct, available at, at all times, including when not participating in EA sanctioned events. Behaviors prohibited by the EA Rules of Conduct include, but are not limited to:

• Violating any law, rule or regulation, as determined by EA in its sole discretion;
• Using any software or damages, interferes with or disrupts an EA Service or another's computer or property;
• Interfering with or an EA Service, harassing, bullying, repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated;
• Publishing, posting, uploading, or organizing/participating in any activity, guild that EA (acting reasonably) determines is inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, obscene, sexually explicit, infringing, privacy-invasive, vulgar, offensive, indecent or unlawful;
• Using exploits, cheats, undocumented features, design errors or in an EA Service;
• Selling, buying, trading or transferring or offering to transfer your EA Account, any personal access to EA Services, or any EA Content associated with your EA Account, including EA Virtual Currency and other Entitlements, either within an EA Service or on a third party website, or in connection with any out-of-game transaction, unless expressly authorized by EA;
• Engaging in any other activity that significantly disturbs the peaceful, fair and respectful of an EA Service; or
• Promoting, encouraging, or taking part in any, prohibited activity described above.

Every Competitor is asked to maintain an adequate level of respect with the other Competitors and the referees. Threatening behavior towards the referees and the other Competitors will not be tolerated. Incidents and punishment will be identified at the sole discretion of the tournament administration. Competitors must abide by the instructions made by the tournament administration at all times. All Competitors must follow Sponsor’s directions. Sponsor reserves the right to disqualify any Competitor from the Competition at any level, any time, and for any reason.

6.1.2 Competitors will be asked to select a unique name to identify themselves for the online elimination and live produced broadcast. This name can be the same as their platform identifier, but is not required to be the same. The name must be unique from other Competitor names and must not be deemed vulgar by the tournament organizer.

During the Competition:

6.1.3 Abusive behavior, including harassment and threats is prohibited.

6.1.4 Fighting or any physical abuse directed at any Competitor, spectator, official or any other person is prohibited.

6.1.5 Damage and/or abuse to game consoles, controllers, or any provided tournament equipment is prohibited.

6.1.6 Any action that interferes with play of a game, including but not limited to purposely breaking a game station, interfering with power, and abuse of in-game pausing, is prohibited.

6.1.7 Gambling, including betting on the outcome of games, is prohibited.

6.1.8 Disclosure of any confidential information provided by EA SPORTS or any of its affiliates to any other people or groups of people, including via social media is prohibited.

6.2 Player Sponsorship and promotion

Players in the Madden NFL Championship Series have the ability to acquire and work with ad sponsors. However, if the ad sponsor falls under the below limited categories, then player may not display or promote this sponsorship in conjunction with EA, its partners, or the Madden NFL Championship Series. EA has the ability to update the below list at any time and may disqualify any player for failing to comply with these rules in its sole discretion. The following is a nonexclusive list of prohibited ad sponsors:

6.2.1 Gambling or gambling websites

6.2.2 Alcohol, Tobacco, and/or Non-“over-the-counter” Drugs

6.2.3 Madden Ultimate Team Coin promoting or selling websites or companies

6.2.4 Firearms or any type of weapons

6.2.5 Pornographic or adult material

6.2.6 Products or services from direct competitors of EA, its partners, and its other subsidiary brands

6.2.7 Direct competitors of the NFL’s Official Marketing Partners

6.3 Collusion

Collusion is defined as any agreement among two or more Competitors to disadvantage other Competitors in the Competition. Collusion between Competitors is strictly prohibited. Examples of collusion include, but are not limited to:

6.3.1 Intentionally losing a match for any reason at any time during the Madden Championship Series or during qualification for Series Events.

6.3.2 Playing on behalf of another Competitor, including using a secondary account, to aid them during the Madden Championship Series or during qualification for Series Events.

6.3.3 Any form of match-fixing.

6.3.4 Soft play, defined as a Competitor not taking reasonable and fair actions to gain advantages against their opponent during a match.

6.3.5 Agreeing to split prize money.

6.4 Live Finals Drug & Alcohol Policy

6.4.1 Competitors must not be under the influence of drugs or alcohol while participating.

6.4.2 Smoking, including the use of eCigarettes and vaporizers, is prohibited except in designated areas.


At the discretion of tournament administration, penalties can be assessed for violations of rules or conduct not listed here both during and outside of the Madden Championship Series that violates the spirit of a fair competition. Penalties that can be assessed include, but are not limited to the following:

7.1.1 Verbal warning

7.1.2 An enforced 5-yard penalty (multiple enforcements allowed)

7.1.3 Clock runoff for a specified amount of time

7.1.4 Loss of down and a specified # of yards.

7.1.5 Loss of possession (i.e. forced punt)

7.1.6 A deduction of points scored during a group stage

7.1.7 Automatic game loss

7.1.8 Disqualification from the Series Event

7.1.9 Loss of future prize money.

7.1.10 Loss of Madden Championship Series Points

7.1.11 Temporary or permanent suspension from the Madden Championship Series

7.1.12 Suspension of one or multiple game accounts to the EA Live Service owned by the Competitor.


Company shall ensure that all Competitors sign the attached Release of Publicity and Liability (Exhibit C) to obtain Competitor’s written consent to share with EA their name, birthdate, XBL Gamertag and/or PSN ID, and information about their performance in the Event to be used to determine placement in an EA Major qualification process and/or grant series points for the Madden Championship Series as follows:


These rules may be modified as necessary during the tournament to add further clarity, correct errors, or address a situation that is not already contained in the rules as of the first publishing. The goal of any edits will be to ensure a fair tournament through consistent ruling.

Last edited by KOACHK; 09-02-2017 at 02:49 AM.
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